
Problem #1: I'm missing out on frames that I would have been getting in areas/things with lower GPU rendering needs. That's a 25% of my frame rate I'm sacrificing to make sure OBS has enough GPU power to function. So I cap my FPS at around 90 to make sure I leave enough leeway for OBS to function. This makes it extremely difficult to find a point where you are not intruding on OBS' GPU needs, but have the quality and FPS (on your end) that you want.Ī game seems to be running at ~120 FPS most of the time. The "solution" above is a huge problem It is very common for a game to vary in frame rate depending on where/what you are doing in the game.

The reason? Most people will tell you to "you're using too much GPU usage, cap your FPS (or enable V-Sync) to allow OBS to render the scene". Since ~mid 2017 there have been many posts about people with low FPS in OBS despite their in-game FPS being fine. The Problem (frames missed due to rendering lag)
